Examples of our final shot build process and still frames for Spice Frontier. Shots where created in Unreal Engine where the environment and lighting teams would refine compositions and lighting.
Working closely with the Art team and Director Jalil Sadool, myself and Antonino Scodrani Created some shot look and style benchmarks that could be rolled out as workflow guides to the rest of the shot build team. This work represents a small portion of the work from our team across Art, Asset build, Surfacing, Animation, Rigging, Compositing, 2d and 3d FX, Story, tech support, Audio and of course our production team and Director.
For a full credit breakdown please follow links to -
Spice Frontier - Escape From Veltegar | Animated Pilot free to view on youtube.
Shotbuild Lighting Process