Please follow the link above to try out the Rig for maya 2016 or later.
This Character is part of an ongoing project to produce an appealing character design and see it through to a final production Rig.
It was a collaboration between myself - character design and sculpting, Amy Ash - production model and textures, and Duncan Rudd - rigging.
The main aims and objectives were to push our individual skills and establish some good practice for building this style of character.
I hope to continue to develop the Character Rig in future so feed back is most welcome. And if there is enough donation and interest we can continue to refine and update the Rig.